#include "Fly.h"




Fly::Fly(GLuint vertexShader /*= 0*/, GLuint fragmentShader /*= 0*/) : Object(vertexShader, fragmentShader)
{
	
	
	
}


Fly::~Fly(void)
{
}

void Fly::Render()
{
	glUseProgram(program);

	glColor3f(1.0,1.0,1.0);
	glLoadIdentity();
	glBegin(GL_TRIANGLES);
	glVertex3f(0.5,0.5, 4.0);
	glVertex3f(-0.5,0.5, 0.0);
	glVertex3f(0,-0.5, 0.0);
	glEnd();
}

void Fly::LoadModel( std::string& xmlFileName )
{

}
